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Gameloop on Android with OpenGLES

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Standard we have the main thread which handles the UI and user input and if using OpenGLES we have the GLSurfaceView with it's renderer which resides in another thread.

I was wonderin how people are managing their logic, do you use the renderer thread for logic and drawing or do you create another thread on android for the logic?
And if you have 3 threads how do you keep logic and drawing synchronized?



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