My game is loading on devkits fine, and it runs, but the only input that's being picked up at all is touchpad movement.
I'm pasting my Activity file below... I can't for the life of me figure out what I might be doing wrong...
using Android.App;
using Android.Content.PM;
using Android.OS;
using Android.Content;
using Android.Widget;
using System;
using Ouya.Console.Api;
namespace ColourThiefOuya
{
[Activity(Label = "ColourThiefOuya"
, MainLauncher = true
, Icon = "@drawable/icon"
, Theme = "@style/Theme.Splash"
, AlwaysRetainTaskState = true
, LaunchMode = Android.Content.PM.LaunchMode.SingleInstance
, ScreenOrientation = ScreenOrientation.SensorLandscape
, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden)]
[IntentFilter(new[] { Intent.ActionMain }
, Categories = new[] { Intent.CategoryLauncher, OuyaIntent.CategoryGame })]
public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity
{
protected override void OnCreate(Bundle bundle)
{
Ouya.Console.Api.OuyaFacade.Instance.Init(this, "f6981bd4-ce09-4ed0-9466-040114c6cca4");
base.OnCreate(bundle);
ColorThief.Game1.Activity = this;
var g = new ColorThief.Game1();
SetContentView(g.Window);
g.Run();
}
public override bool OnKeyDown (Android.Views.Keycode keyCode, Android.Views.KeyEvent e)
{
Console.Out.WriteLine ("entered OnKeyDown");
//int player = OuyaController.GetPlayerNumByDeviceId (e.DeviceId);
return ColorThief.Controls.OuyaControl.ButtonDown(keyCode, e)
|| base.OnKeyDown (keyCode, e);
}
public override bool OnKeyUp (Android.Views.Keycode keyCode, Android.Views.KeyEvent e)
{
Console.Out.WriteLine ("entered OnKeyUp");
return ColorThief.Controls.OuyaControl.ButtonUp(keyCode, e)
|| base.OnKeyUp (keyCode, e);
}
public override bool OnGenericMotionEvent (Android.Views.MotionEvent e)
{
Console.Out.WriteLine ("entered OnGenericMotionEvent");
switch (e.ActionMasked) {
case Android.Views.MotionEventActions.Move: // joystick move
ColorThief.Controls.OuyaControl.HandleMove(e);
break;
case Android.Views.MotionEventActions.HoverMove: // touchpad move
break;
}
return true;
}
}
}